Survey Shows Platform Has 14,000 GPUs
Blockchain startup RNDR has announced that it has broken the world record for the most extensive cloud computing network in its class.
This announcement came in the wake of a survey finished during the platform’s beta testing phase in which more than 1,200 users discussed their contributions to the network and the total amount of processing power the user base gathers from their devices. The results of the survey indicate that the RNDR network is taking advantage of 14,000 graphic processing units, or GPUs, higher than both Amazon’s and Google’s networks combined.
The company’s platform is a worldwide distribution network of GPUs and now has the most computing power available for rendering. This means that the platform even surpasses the rendering capacity of the majority of the international tech industry leaders.
The platform enables its network to use the computing power of GPU users throughout the world. This allows it to avoid hitting peak capacity and network speeds that often plague the cloud networks of industry leaders. RNDR’s network is not centralized or operated in isolation by the company. Instead, it takes advantage of the computing power of all its combined users. The company also announced that it is offering potential partners unlimited and scalable GPU rendering through its cloud network.
RNDR is a project created by OTOY, a cloud-based rendering company. OTOY uses blockchain technology and an interconnected network of GPUs currently not used to render graphics faster and more efficiently. RNDR has already received support from major players from various industries, such as talent agent Ari Emanuel, and renowned Hollywood producer J.J. Abrams.
OTOY’s Platform Used in Film/TV Graphics
OTOY’s cloud-rendering platform has been utilized to create graphics in notable film and television projects such as “Star Wars,” “Ant-Man and the Wasp,” “Avatar,” and “Westworld.” The company’s work also received four of five Emmy nominations in 2018’s Outstanding Title Design category. OTOY partnered with Facebook, giving post-processing tools for projects that use the Manifold VR Camera, as well as with Unity, a real-time game engine used by around half of video games worldwide, to allow game developers to make improved cinematics. OTOY’s work has been vital in the emerging uses of both virtual reality and augmented reality, and their increased offering of processing power will enable further developments than current technology. RNDR allows for increased speed, data storage, and processing-intensive creation without needing expensive hardware or infrastructure.
“RNDR is the key to ushering in the increasingly virtual future of entertainment — from AR to VR to video games to film,” OTOY CEO Jules Urbach said in a press release. “This significant milestone further demonstrates that we are that much closer to reaching our goal, and we can’t wait to show the world what our platform can do in the near future.”